Use the action editor to create non linear animations Use shader editor to create cel shading effect Render images to be used as animated sprite In GODOT, we will import the resources we have created and configure them in a 2D and 3D environment. In addition, we will export the 3D model so that it can be used in external applications. Both models will have a cel shading effect that will make them look like a 2D image.īoth models will have an animation that will be rendered to be used as sprites. ![]() This course focuses on the creation of 3D models with their own animations that you can use in both 2D and 3D environments.įor this, we will use Blender as a 3D editor and Godot as a game engine where we will test the resources. ![]() If you are a game designer or developer who is interested in creating your own animated sprites for 2D games or models for 3D games, this course is for you.
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